Not to say there are only bows and spears to choose from the game really shines when showing off its arsenal. Changing from a bow to a spear is done with no wasted frames, and allows quick change-ups when attacking enemies in order to string multiple attacks together. Though he doesn’t possess legs or feet and floats above the ground, Death’s attack animations are brilliantly done, as his cloak itself morphs into the various weapons he finds. Death himself is a great example of the care that went into the game's character design and animation. Even the amorphous blobs that change into various enemies transition smoothly and use their fluidity to their advantage. The mini-bosses are especially enjoyable, and even though their designs might appear more simplistic and cartoon-like than others, there are a few that will instill even more fear than the end-of-level bosses.Ĭharacter animations are well done, with almost none appearing to move or animate erratically unless their design calls for it. Regardless of if they are larger or smaller than Death, most bossses have attacks that take up or reach across the entire area, forcing players to learn to dodge with an invulnerable dash. Although players will find themselves facing only a variety of five to six enemy types in an area, each is expertly designed with a hearty mix of comical and menacing, and this extends to the bosses and mini-bosses as well. Later enemies might be as simple as a walking and smoldering cigarette in areas dealing with addiction, or a heart with arms that explodes after getting hit enough times. Since the game starts by the reception desk of Death Inc., the area is full of neatly dressed office worker enemies with flames for heads as well as books that shoot paper airplanes with an enjoyable jet fly-by sound. carrying its own overall theme, the character designs are a quirky beacon of creativity, though early on it can feel like there are too few enemy varieties within each area. RELATED: Have a Nice Death's Switch Release Could Hold Hollow Knight Fans Over for SilksongĪlong with each area of Death Inc. It helps with staving off visual boredom and also does affect some of the level design by generating maps that require more vertical movement than horizontal, as well as being a way to introduce new enemies. So instead of moving through a library players might find themselves instead traversing an overgrown garden. The game can also switch up backgrounds and foreground styles for various levels on each run, keeping an overall theme but changing details. The various level structures and layouts flow together seamlessly, giving users a dynamic sense of battling through the various floors and areas of Death Inc. It sports deep and detailed backgrounds that don’t steal attention but still manage to set the immersive tone for each level and each section in dynamic ways. The art style of the game might seem almost too ‘cutesy’ at first glance, but Have a Nice Death deserves praise for its fetching and sometimes facetious visuals. It might be basic at its core, but it will still manage to keep players engaged while choosing which level or difficulty setting to battle through and stays fun while trying to find the game's multiple endings. Players should be prepared for the live, die, repeat gameplay loop all while trying to discover the game's various side missions alongside the main story. Feeling burnt out and rejecting the nitty-gritty work of pushing papers all day, Death decides to take his subordinates to task for their behavior.īefore too long, players will get hints that something else is afoot as well, adding more reasons to keep slaying while traversing the many floors of Death’s company. Death is tired of the non-stop killing he has to do and decides to give the task to various department heads of his company Death Inc., only to find that they are too eager with this task and almost bury Death underneath a mountain of paperwork. Although the main story crafted by developer Magic Design Studios starts off feeling pretty simplistic, the game's lore and story still manage to keep one's attention and become much deeper than what is seen at first glance.
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